Saturday, October 5, 2024

The Art of Developing Software

The below is taken from an interview conducted at the Computer History Museum in 2004 by Grady Booch. He interviewed early Apple developers Bill Atkinson and Andy Hertzfeld about the development of the original Apple Mac, and in particular MacPaint software.

On the art of developing software

Grady Booch: So what makes software beautiful for you? Do you care about the beauty of software?


Bill Atkinson:
Oh yes, it’s an art form, like any other art form, and it’s not just practical, as in, does it do the job? Is it clean inside, does it look--? I would spend time rewriting whole sections of code to make them more cleanly organized, more clear. 

I’m a firm believer that the best way to prevent bugs is to make it so that you can read through the code and understand exactly what it’s doing, that there’s nothing tricky in it, that it’s all very straightforward. And maybe that was a little bit counter to what I ran into when I first came to Apple. 

There were a lot of people who prided themselves in how this little piece does something that I can’t for the life of me figure out what it is, but it’s magic that it does it. I would do things like deliberately assign something into a variable, and instead of putting ten operations concatenated onto one line, I’d use intermediate variables so I could understand the purpose of each of these. And I liked it. 

I found that if I spent time going over the code, cleaning it up, making it sometimes tighter – I did a lot of measurement and tried to make the performance good – but also making it so that it was straightforward so another person could follow in my footsteps, then I would feel proud of it.


Grady Booch:
Don Knuth was telling me that he felt that MacPaint was perhaps one of the most beautiful programs he has ever seen, just in terms of its readability. 


On the MacPaint development process

Bill Atkinson: I had a different method of software developing than Randy Wiggington who was developing MacWrite. We had two different philosophies. Mine was you don’t get to add any new features until what you’ve got is working reliably, solidly; and his was, let’s add all the new features and then let’s debug them. I just think that that’s a bad way to do it because finding bugs is a very unlikely proposition. If you search really hard you might find half the bugs that are there, and the others are going to bite you and you just don’t know when. So I had a little more conservative approach to design.


Grady Booch:
What you describe is very similar to what the Agile community speaks of these days; always have something executable through incremental development. And it’s very cool.


Andy Hertzfeld:
Yes, yes, that’s really how the Mac was developed.


Grady Booch:
You were the first Agiles. So by my count, or others, MacPaint was about 5,804 lines of Pascal and so on; 2,738 lines of assembly language.


Bill Atkinson:
Plus all of the QuickDraw I’d built on top, because without QuickDraw you couldn’t do all that stuff.


Grady Booch:
And pretty much everything had built upon QuickDraw.


Andy Hertzfeld:
Yes.


Bill Atkinson:
There were 70,000 lines of assembly language [in QuickDraw]. 



More reading

Computer History Museum: Oral History of Andy Hertzfeld and Bill Atkinson
Revolution in The Valley: The Insanely Great Story of How the Mac Was Made, by Andy Hertzfeld
Folklore: Anecdotes about the development of Apple's original Macintosh
BYTE Magazine (1984): An Interview: The Macintosh Design Team

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Thursday, October 3, 2024

Alternative to becoming a Full Stack Developer ... Become a Generalist

Starting out
When you're starting out your career as a software developer, you'll typically get a first role as either a backend or frontend dev, and after a couple of years, gain some experience on the other side to become a full stack developer.

Company specific lock in
Since every organisation has its own tech stack, a full stack developer in Company A will have a different set of skills than one in Company B. Those additional skills you learn are still useful to boost your knowledge - it can include: specific cloud services, CI/CD, containerization, DevOps processes, a domain specific library or framework, and the company's SDLC process. 

At this point many developers stay committed to their company's tech stack and remain working as a full stack developer for several more years. My advice - don't just coast as a full stack developer,  branch out!

Branching out
Don't limit yourself to web apps.. branch out as soon as you get the chance, by getting some experience with any of these (if possible as part of your day job)...

  • Native mobile app development (Swift or Kotlin)
  • Cross platform mobile app development (Flutter or React Native)
  • Desktop app development
  • A newer backend programming language (Golang, Rust or Elixir)
  • AI & ML
  • UI/UX design using a tool like Figma
Some other ideas (which might need to be in your own time)...
  • IoT (Arduino or Raspberry Pi)
  • Game development (Unity or Unreal)
  • Blockchain development 

Become a generalist
Your aim is to become a generalist - someone who has deep knowledge in two or more areas and maintains a broad knowledge across many platforms, languages and frameworks.

After becoming a generalist, you'll be able to switch up your job roles, stretching your capabilities a bit each time you move. You'll find that you can apply for a larger variety of roles, increasing the possibility to land your dream job. 

Adapt to new roles
Your varied knowledge will make it easier to apply your skills in new and unfamiliar areas, building up after some years to become a senior developer. Once there, its possible to remain at the senior level for an extended period - as long as you still enjoy it and are still learning, why not.

Career progression
Eventually you might try for a tech team lead or software architect role. Software architects often started out as generalist developers who gained enough varied experience to be able to apply their software design skills into any domain. Tech leads can have a similar background, but they maintain more of a hands on development focus as part of their role, getting involved especially with creating proof of concepts. 

More reading
Generalist vs Specialist - the difference
Bill Gates on the book "Range: Why Generalists Triumph in a Specialized World", by David Epstein 
"The Polymath: Unlocking the Power of Human Versatility", by Waqas Ahmed
"Polymath: Master Multiple Disciplines", by Peter Hollins
What It Means to Be a Software Architect — and Why It Matters
Following the Software Architecture Career Path

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Thanks to reddit user -NewYork- for this meme